We are on Patreon!
Patreon is a micro-patronage system, where you can give artist you like a monthly donation if you'd like to see more work from them.
Supporting us through patreon would allow us to focus even more on inventing new ways to play and turn them into unreal, physical things, events and experiences that we can put out into the world.
A very important part of what we do, is to create a sense of playfulness through wonder.
We often create alternative micro-universes where even the most ludicrous antlered, cyclops-bear-hat looks and feels like it somehow belongs in the world. This care to detail springs from our idea that you don't necessarily have to engage in actual play to have a playful experience - for one reason or another, some people might not want to actually go up to the person with the ludicrous antlered, cyclops-bear-hat.
The sense of wonder that person experiences, is a playful one.
We live for the moment when a child comes up and asks if we are real or when a grown-up happily lugs a huge, red key around for hours, wonder brings about new thoughts and ideas.
Wonders take time, so we have set up the Patreon in the hope that we can free up time to make even more wonders - and to make even more people wonder.
We'd like to give something in return for your support, having met a few of you wonderful people, we know that a number of you have a professional interest in play and may be inspired by our take on it. In return of your support, we would like to share 'behind the scenes' documentation with you, but we would like to hear what kind would interest you:
- Practical/physical making? (This would include prop and costume making)
- Project development/sketchbooks (How we work with ideas and concepts?)
- Inspiration and ideas (How we get the very beginning of ideas - this could feature a book club section on inspiring books and possibly the occasional travel tip.)
- All of the above.
Simply drop us an email, a tweet or take the poll on Facebook to let us know.
So please consider supporting our continued work with play and wonder, with as little or much you like and can afford.
It would us make more wonder-stuff and a little less admin. You'll find our Patreon page here where you kan also see stretch goals and other rewards.
We'd also be very, very grateful.
- a new game for conferences, seminars and similar events where people have a shared interest, but don't know each other.
We tested it at the amazing Counterplay festival in spring. We'd love to play this at other events too. (Although we may play it in new and mutated ways...)
The game doesn't have a name, because that would give too much away. Also, it will not be announced anywhere, so it doesn't really need a name.
The Game with No Name is based on the idea of the 'Macguffin' - an object with only one purpose: Taking the protagonists through a series of intersting scenarios. The Maltese Falcon is a macGuffin, so are the Death Star plans in Star Wars...
Although The Game with No Name is object based, is almost invisible for those who are not playing it and the players themselves can decide whether to play it in an extrovert or introvert fashion. The game provides the players with a goal, a reason to (however briefly they want to) interact with others.
It's not a demanding game, it isn't physical or very awkward (unless the player wants it to be) and it won't demand much focus or concentration - if something more interesting is going on, you can simply forget it for a while.
But that's just the outermost layer - you'll be met with missions, prizes and secret greetings the further in you go.
If you are an events organiser and would like to know the mechanics, we will, of course, tell you, but it's much nicer to learn it after - At the end of Counterplay we explanied the game to the participants, at that point, most people had had some encounter with it, but hadn't necessarily played every layer of it and briefly explaining what they had played, made sense.
The Game with No Name is instigated and curated throughout by our parallel universal scout patrol.
If you go to Christian Kier's Square the Danish town of Aarhus, you may come across a small structure that looks like a cross between a fir tree in the wrong colour and a overly ambitious birdhouse, but if you crawl through a small hole in its side, you will find yourself in a small room where the walls are lined with oddities, medals, heart shaped skulls, hands holding century old keys and odd pictures.
What you have found is actually a playground, but not like any other - this is the world's first distinctly introvert playground.
Conventional playgrounds are - possibly without anyone ever giving it much thought - designed for extrovert activities. They are places of ruckus and risk-taking, designed to cater to as many kids as possible - they are loud, wild and social places. The quieter, more daydreaming, introverted kids often prefer solitary, non-physical play that mostly takes place in the mind and over the last year, a secret club - a Danmark based play initiative with a fittingly playful name - has dreamt up and built the playground for introverted play.
Play and the value of playing is enjoying a lot of attention at the moment, but there are huge differences between introverted and extroverted play - the latter is often seen as more valuable, because it builds social skills, whereas introverted children are often seen as creatures who need to come out of their shells, but quieter, less action packed and more comtemplatative play can be a gateway to critical, creative thinking.
The introvert playground is tiny - there's just room for one child inside it. You play on your own here and it features a cabinet of curiosity - not quite a museum, but a collection of objects meant to make you wonder and dream. One object seemingly has no connection to the next - until the child invents one.
Although the introvert playground is meant as a solitary experience, you can play - not with, but for others: If you peek out through the cutouts below the cabinet of curiosities, you become someone else. This miniature role play is actually something a lot of introverts enjoy as you slip into another role - it's not you on the line, but the red superhero of the tree.
We didn't design the playground just for introverted children, because the extroverted can benefit from solitude and day dreaming just as introverted kids get something from playing a game of football every now and again.
When you leave the hollow tree, you crawl under a banner with the words (Vær på Eventyr) 'Be adventuring' - encouraging you to approach the world with curiosity and imagination, to treat it as a strange place to be explored, because if play takes place inside your head, everything is a playground.