Many of our workshops can be turned into online versions, but one in particular felt obvious to translate into lockdown-friendly version: Our medal making workshop, where you are usually sat around a table, making the workshops the Queen hasn't yet figured out that you deserve.
During the last year, we have made medals online in Danish, English and German. We have made them with grown-ups as well as kids and in December we tailor-made a medal making workshop for grown-ups trying to remember the kids they once were.
The online medal making workshop can be easily transformed and adapted - we can send out packages with materials, or provide a list of interesting things to collect in advance. The one with the adults remembering their childhood selves was a complete kit that looked like this:
This particular one started out as a very official form for the participants to fill out with favourite childhood colours, best scars and so on. Only when they reached the halfway point of the workshop, the medal started to reveal itself...
We have learned a lot about playing online throughout the year and it is an exciting medium where participants are guided through an experience, with room for detours and surprises along the way.
Now, more than ever, people need magic, medals and disguised surprises: The transforming form also contained a hidden competition that sent participants on a (post workshop) micro-quest.
For more on how and what we can play online, please do contact us. The bureaucratic form that became a medal was developed for COC - Playful Minds.
It's soon All Hallows Eve and since a lot of people are already wearing masks, we have made a mask for masks! A MASKEMASKE!
Download, print and decorate it until it looks amazing! We would love to see what YOUR #Maskemaske looks like!
The Maskemaske is based on the cool and scary face masks the Japanese samurai warriors wore.
Download your maskemaske here
Please don't touch your face mask too much and remember to scare people so they keep their distance.
(Posts will be in Danish)
We recently developed a new game for grown-ups to play at conferences and in other situations where interesting people spend time together inside slightly boring buildings.
But most of the boring buildings are closed and we really shouldn't meet up with too many, too interesting people, so we have made a play-at-home version of the game. Just in case you get a bit bored.
You can play alone or with your family. Every day, we pick a card for you. Each card has a Stay-At-Home mission, feel free to share what you make and feel free to share the game with other bored people you may know.
Apologies that the header is in Danish, we wanted to play straight away, so we haven't made an English language one yet. It says: 'Always Be Adventuring'
Here is your last mission:
- a new game for conferences, seminars and similar events where people have a shared interest, but don't know each other.
We tested it at the amazing Counterplay festival in spring. We'd love to play this at other events too. (Although we may play it in new and mutated ways...)
The game doesn't have a name, because that would give too much away. Also, it will not be announced anywhere, so it doesn't really need a name.
The Game with No Name is based on the idea of the 'Macguffin' - an object with only one purpose: Taking the protagonists through a series of intersting scenarios. The Maltese Falcon is a macGuffin, so are the Death Star plans in Star Wars...
Although The Game with No Name is object based, is almost invisible for those who are not playing it and the players themselves can decide whether to play it in an extrovert or introvert fashion. The game provides the players with a goal, a reason to (however briefly they want to) interact with others.
It's not a demanding game, it isn't physical or very awkward (unless the player wants it to be) and it won't demand much focus or concentration - if something more interesting is going on, you can simply forget it for a while.
But that's just the outermost layer - you'll be met with missions, prizes and secret greetings the further in you go.
If you are an events organiser and would like to know the mechanics, we will, of course, tell you, but it's much nicer to learn it after - At the end of Counterplay we explanied the game to the participants, at that point, most people had had some encounter with it, but hadn't necessarily played every layer of it and briefly explaining what they had played, made sense.
The Game with No Name is instigated and curated throughout by our parallel universal scout patrol.